Thursday 14 April 2011

Gun Animation. Part1

In the first scene of my animation I have a gun. First I had an idea to move object and have a static camera. This way the environment/background of the scene stay static the whole time which I considered to be a very big drawback. So instead I decided to move camera around the gun. Which i could say worked very well as the environment became dynamic.


First I should mention that default frame rate NTSC 30fps have been changed to PAL 25fps in time configuration window next to panel. Main reason behind it was to safe render time as 25 frames per second are enough to trick human eye that images are moving.

I environment use the image from the internet. In material maps sub-window i picked diffuse color and set it to 100. Bitmap map was chosen in maps browser window. In the bitmap parameters "bitmap" was assigned with the image. In the coordinates panel "environ" was picked and papping was set to cylindrical environment. Then U and V offset and tiling parameters were changed.



Daylight system was introduced to the scene with sunlight parameter set to "mr Sun" and skylight to "IES Sky". I tried to set skylight to "mr Sky", but it had very strange impact on my environment. The environment appeared gradient. When rendered top of environment was extremely exposed which made it invisible and bottom was visible just a little.




First scene of gun turning around was divided to tree renders. This was done to solve some of the problems that i encountered. The scene uses text that appear in the middle of the scene and was not suppose to be seen before camera zooms to that point. Also text object itself slowed down the program. Then third bit consisted of trigger rotation. First render is 3s(75frames) long, second one is same and third is 1second(25frames)

First bit:
I created a target camera and placed in front of the gun and placed camera target by top side of the gun. With autokey on I changed the position and perspective of camera so it would turn around the gun at certain points. The target position was also changed so certain parts of the gun would fill the frame while camera is rotating.





Second bit:
Also used same approach for camera rotation as the previous one. This scene required text that letter by letter comes from sides making "Pierce Brosnan as". Text was created from create shapes menu. Then text was converted to editable poly. All polygons were selected and extruded. Finally all edges were chamfered. Then text was assigned with "ice" material. Material was created using arc&design material. The parameters are as follow Diffuse: diffuse level: 0.0; Reflection: reflectivity 0.6; glossiness 0.95; Refraction: transparency: 0.4; glossiness: 0.95; IOR: 1.33; BRDF was chosen by IOR and unchecked the "skip reflections on inside" box in advanced rendering options. to make letters appear as I have intended was quite easy. With autokey on i changed kerning in text parameters sub-window. Kerning parameter was changed to 100 then to 0 when i wanted it to appear and removed the same way.




Third bit:
Trigger pivot point was changed to the top right part. Then with autokey on trigger was rotated.




Source:
environment image http://5105176105-cartoonbash.blogspot.com/

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