The head object was imported to 3D max. Then head was converted to editable poly. Then five copies of the head were created. Each head was suppose to present different facial emotion. While in editable poly roll out different polygons were selected and moved to imitate single emotion on different heads. The five emotions are open mouth, closed eyes, smiling, lift eyebrows and shrink eyebrows. when emotions were finished the main head object was applied with "Morph" modifier. Then in channel list roll-out box five "empty" boxes were assigned with modified head objects using "pick object from scene" button. Once all morphers were set up the animation took place. With the help of autokey i changed the values of each expression at wanted points in timeline. Finally i applied "meshsmooth modifier to the main head and rendered the scene.
And here is the animation:
And here is the animation:
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