Wednesday, 2 March 2011

Week4. Ligthing

First it was a good practice to create a single plane for shadows and light reflections. The plane was applied with noise modifier to get a bumped surface.

Later the scene was inserted with omni and target spot lights. The omni light was placed inside the pumpkin. The shadows were turned. Then the color of light was changed to blue and multiplier was adjusted to change the light intensity. The spot light was placed above the pumpkin. The hotspot and falloff setting were changed to narrow a beam of light to the size of pumpkin. Again the shadow option was turn on and color was changed. The smoke effect was achieved by adding volume light in atmospheres and effects box. The noise on check box was selected in volume light setup window. The noise amount parameters was changed to 0.7. Below is the final scene with finished lighting setup.


The image below use the daylight system lighting. First the objects were created and applied with arc & design materials. To get these materials the render was changed to Mental Ray Rendered by going to the rendering > render setup > common > assign renderer > production > mental ray renderer. The material templates frosty glass, chrome and clay were chosen and applied to the objects. The daylight system was quickly created by going to create > systems > Daylight System. The compass was placed along the objects and the daylightassemblyhead was moved further away. At the daylight parameters mr Sun was chosen from sunlight box and mr Sky from the skylight box. The final step was to turn on the shadows and reder the scene.

No comments:

Post a Comment