First it was a good practice to create a single plane for shadows and light reflections. The plane was applied with noise modifier to get a bumped surface.


The image below use the daylight system lighting. First the objects were created and applied with arc & design materials. To get these materials the render was changed to Mental Ray Rendered by going to the rendering > render setup > common > assign renderer > production > mental ray renderer. The material templates frosty glass, chrome and clay were chosen and applied to the objects. The daylight system was quickly created by going to create > systems > Daylight System. The compass was placed along the objects and the daylightassemblyhead was moved further away. At the daylight parameters mr Sun was chosen from sunlight box and mr Sky from the skylight box. The final step was to turn on the shadows and reder the scene.

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