Actual plan is to model the car. Until now I only had enough time to make a wheel for my intented Astom Martin Vanquish model. The wheel is not totally finished. I will add more detail to the rim like logo, holes, bolts and side texture for the tyre. The reason for doing is that the trailer will use extreme close-up shots of car and wheels.
The car rim has a lot of symmetry in it. I had to model 1/24 of rim and use the symmetry modifier to build final shape of the rim. The cylinder was created and slice dialog box was turned on. Then the cylinder was sliced to small 15 degree part. The symmetry modifier was applied several times and every bit was rotated to finally compile rim. After the preparation stage edges, polygons and vertices of the cylinder were modified in editable poly sub-object menu. While modelling the object "show end result on/off" toogle button was used to see how changes in editable poly affect final object with symmetry and smoothing modifiers.
The tutorial that is referenced below in source list was folowed to create the tyre. First the tube was created and smoothen out with meshsmooth modifier. The tyre top texture started with standard box primitive. Box was aligned with the tube. Box was converted to editable poly and applied with my favourite symmetry modifier to create identical tyre sides. Later with tools>array help extra box instances were created by rotating them along the tyre center. To achieve this the box pivot point was moved to same point as the center of tube. The last step was to start modelling the box in editable poly section.
Finally all different objects were scaled, moved, grouped together and assigned with materials.
Sources:
Reference image http://www.exchange3d.com/3D%20Model%20of%20Aston%20Martin%20Vanquish%20Wheel/prod_12396.html#preview Reference image http://www.netcarshow.com/aston_martin/2001-v12_vanquish/800x600/wallpaper_07.htm
Reference image http://www.mattdrive.com/aston_martin_vanquish
Tutorial http://area.autodesk.com/tutorials/polygon_modeling_9_car_tyres
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