The ice palace is fictional building from the movie. Again it was hard to find proper reference images for my model and I have ended up with one image from the web and footage from the movie were palace is shoot at same side all the time. Once again I had to imagine some of the parts.
The oval parts are made using sphere with hemisphere and slice on. Decision was made to use the symmetry for other half of the building. The symmetry process was exactly as in the gun model. The first sphereon the left in the image below was copied. Boolean was used to remove inside polygons. The second and other spheres have windows. Again by using boolean and with cut > split option the outline was created at the intersection of the objects. The polygons were extruded to make a window. These polygons were detached as a new object for the purpose of applying different material to them and to remove unwanted smoothing.
The arcs were created by drawing similar shape with line tool. The rectangular shape have been drawn soon after. The line was applied with loft modifer as a path and rectangular was selected as the shape. Created object was converted to editable poly and bottom polygons at the end have been rotated to match palace base.
The entrace was created as a cylinder and sliced to half with slice on. Cylinder was converted to editable poly. The roof and first floor ground were created by extruding polygons. The polygons between windows were extruded and scaled horizontally. Edges were chamfered. Turbosmooth modifer was applied to the object. The polygons for windows were selected and assigned with polygon material id. The rest of the polygons were assigned with differetn material id. This was done in order to apply different materials to the object.
After modelling the snow material was applied to most of the parts. It was created using online tutorial which is refered in the source section. In the material editor diffuse color was set to white, self-illumination to 15 and specular level to 10. The "Mix" map was chosen from Maps>Bumps>none>Mix. In the mix parameters color#1 none button was pressed and applied with cellular map. In the cellular parameters under cellular characteristics "Chips" was chosen with 0.1 size. Back in the "Mix" parameters Mix amount was set to 50 and color#2 none was changed to "Noise" map. The size was changed to 1 in the noise parameters section. Entrance material was changed to "Multi/Sub-Object" . The windows id was assigned with glass material and the rest used snow material. The glass material was selected from "Arc&Design" material template list. To get this material the renderer had to be changed to mental ray renderer.
Finally building objects were grouped together. The daylight system was created and the shadows were turned on.
Sources:
Movie "Die Another Day" (2002) http://www.imdb.com/title/tt0246460/
Reference images http://www.sacredart-murals.co.uk/mural-gallery/james-bond-mural.html
Snow material tutorial http://www.3dsmaxresources.com/tutorial_display.php?id_tut=38&page=1
Finally building objects were grouped together. The daylight system was created and the shadows were turned on.
Sources:
Movie "Die Another Day" (2002) http://www.imdb.com/title/tt0246460/
Reference images http://www.sacredart-murals.co.uk/mural-gallery/james-bond-mural.html
Snow material tutorial http://www.3dsmaxresources.com/tutorial_display.php?id_tut=38&page=1
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