The sphere surface had to be reshaped with uneven bumps in order to make a sphere look more like an apple. To achieve this I converted sphere to a editable poly using right mouse click. Then using a soft selection sub-menu I edited the position of random vertexes and polygons.
The next step to insert a stalk. This one was done by creating standard primitive cone. Then it was converted to editable poly and cone was bended and curved by soft selecting top cone polygon and repositioning it with move and rotation tools.
In the final step I used meshsmooth from modifier list to get rid of sharp looking edges and to make a more organic look of an apple.
The next fruit is banana. I used standard primitive cylinder. Decided to use similar technique for banana bending as for an apple stalk. To create the thinnering end of a banana I used bevel tool for the polygons. After acquiring a satisfying shape meshsmooth was used to smoothen the edges. Here are the final models. Also I created a small composition using my models.
The next fruit is banana. I used standard primitive cylinder. Decided to use similar technique for banana bending as for an apple stalk. To create the thinnering end of a banana I used bevel tool for the polygons. After acquiring a satisfying shape meshsmooth was used to smoothen the edges. Here are the final models. Also I created a small composition using my models.
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